Dominion really is a great game and holds up as the standard for deckbuilding games in my opinion.
Interesting thought on board game mechanics making their way into video games. I sort of already consider RTS video games to be similar to worker placement board games, although I'm not sure which came first and I don't think one was inspired by the other.
I can speak a bit to those timelines — Keydom in 1998 is generally considered the first worker placement game, and Richard Breese’s worker placement games in the Key series continued building on that. RTSes definitely came earlier, but my first encounter was as an eight-year-old playing Warcraft: Orcs and Humans. (What a game!)
I’m curious about your thoughts on the relation between worker placement games and RTSes — tell me more, if you’re game!
Good piece! But not sure why coin crypt would be considered the first roguelike deckbuilder when Dream Quest was both before it, as well as much more influential on StS etc.?
That may well be the case — my initial research has Coin Crypt released in 2013 and Dream Quest in 2014, but I’m open to being wrong about that. As for being much more influential on Slay the Spire, I’m not overly worried about that piece of the puzzle, as I’m more interested in the earlier board games that paved the way mechanically.
Dominion really is a great game and holds up as the standard for deckbuilding games in my opinion.
Interesting thought on board game mechanics making their way into video games. I sort of already consider RTS video games to be similar to worker placement board games, although I'm not sure which came first and I don't think one was inspired by the other.
I can speak a bit to those timelines — Keydom in 1998 is generally considered the first worker placement game, and Richard Breese’s worker placement games in the Key series continued building on that. RTSes definitely came earlier, but my first encounter was as an eight-year-old playing Warcraft: Orcs and Humans. (What a game!)
I’m curious about your thoughts on the relation between worker placement games and RTSes — tell me more, if you’re game!
Good piece! But not sure why coin crypt would be considered the first roguelike deckbuilder when Dream Quest was both before it, as well as much more influential on StS etc.?
That may well be the case — my initial research has Coin Crypt released in 2013 and Dream Quest in 2014, but I’m open to being wrong about that. As for being much more influential on Slay the Spire, I’m not overly worried about that piece of the puzzle, as I’m more interested in the earlier board games that paved the way mechanically.