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Don't Eat the Meeples
Risk as an essential feature in games
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Risk as an essential feature in games
Matt Montgomery
May 7
6
Share this post
Don't Eat the Meeples
Risk as an essential feature in games
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Notes
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We start to try to answer an age-old question: What makes a game?
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Risk as an essential feature in games
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We start to try to answer an age-old question: What makes a game?