Ah, 2005, good times. I played a lot of Carcassonne and Citadels then. St Petersburg was released in 2004 and was very popular, Nexus Ops was new in 2005, a reprint of For Sale that year made it widely available.
I remember then when Caylus came out it was a big deal at the time. I liked the idea but never really enjoyed it that much. It did feel like something new and different, though. I liked Caylus Magna Carta better when it was released.
That said, Keydom was such a limited release of 300 copies, it was much more likely for people to see/play Aladdin's Dragons, the newer version of it from 2000. I first played Aladdin's Dragons after worker placement games had been around a few years and I thought it was great. I picked up a copy later and still love it. But discussions of it being a worker placement game always lead to split opinions on it. It was considered a blind-bidding game at the time with the different values on the "workers" but it definitely feels like worker placement to me. In fact, I wish more worker placement games were more like it.
This is such great context! I wish I’d discovered modern games in 2005 — I was still a few years off from it and just starting college. Would’ve been a prime time to ignore my homework and play instead.
Ah, 2005, good times. I played a lot of Carcassonne and Citadels then. St Petersburg was released in 2004 and was very popular, Nexus Ops was new in 2005, a reprint of For Sale that year made it widely available.
I remember then when Caylus came out it was a big deal at the time. I liked the idea but never really enjoyed it that much. It did feel like something new and different, though. I liked Caylus Magna Carta better when it was released.
That said, Keydom was such a limited release of 300 copies, it was much more likely for people to see/play Aladdin's Dragons, the newer version of it from 2000. I first played Aladdin's Dragons after worker placement games had been around a few years and I thought it was great. I picked up a copy later and still love it. But discussions of it being a worker placement game always lead to split opinions on it. It was considered a blind-bidding game at the time with the different values on the "workers" but it definitely feels like worker placement to me. In fact, I wish more worker placement games were more like it.
This is such great context! I wish I’d discovered modern games in 2005 — I was still a few years off from it and just starting college. Would’ve been a prime time to ignore my homework and play instead.